

Sorry, lots of questions, but so far I only worked with flash with a fixed resolution and made the mobile version scale to fit (letterbox). So should I divide that number by 4= 341x192 and set that for my game and scenes? And then make the graphics as if it were 1366x768, but check the 4x when importing the graphics?Īnd what if I just make the game in 1366x768, import the graphics as 1x and set the game to fullscreen mode? would that lead to problems for people with lower resolutions?Īnd on top of that, I'm using blocks like 'create actor at x of self + 100' etc, will that lead to problems or are those blocks calculated automatically based on the scaling? To make an imported image as small as possible, set the import scale to 1x. I have checked and the most common screen resolution is 1366x768, 16:9. What point is in the middle of a standard Stencyl game. The most confusing thing for me is that it says that desktop games don't need scaling, which I don't understand because people have different screen ratios and I don't want things to be cut off, or rather, I want to be able to manage what exactly will be cut off. I'm currently working on a game that I would like to try to publish for desktop. I'm confused and the damage might be quite big, so I figured I'd check before I start working on my graphics:
